![]() By drawing on interviews with twelve studios working out of an independent games co-working space called GamePlay Space in Montreal, Canada, this paper explores how studios strategically involve community members throughout their development processes to mitigate concerns over how those players will discover the game in the first place. We tackle the 'challenge of discoverability' in the context of independent video game developers, focusing on how they capture and maintain the attention of consumers. In a creative economy dominated by the condition of precarity, artists and cultural producers are finding that the savvy creation of unique content does not ensure long term sustainability. On the basis of our theoretical paper, the next stage of work would be field studies in the virtual community of the game to reliably estimate scarcity and value from the viewpoint of token owners.ĪBSTRACT. This multilevel analysis enables a grounded discussion on the opportunities and business potential of blockchain-based game design. We compare this information with developers’ documents, journalistic accounts, and official publications. For the purpose of this paper, we rely on open blockchain analytics such as DappRadar and Etherscan, as well as Kitty.Heaven and player-created analytics. The objective of our paper is to discuss the role of scarcity in value construction for owners of CryptoKitties tokens, manifested as breedable virtual cats. Our object of study is CryptoKitties, the first example of a digital collectibles game that has gained mass recognition. In this paper, we demonstrate how value is created through digital scarcity and blockchain-proven ownership in cryptogames. The recognition of strategy as a culturally- and historically-specific mode of play provides a unique way of engaging in discussions of politics in the present moment.ĪBSTRACT. Through an examination of recorded interviews of esports coaches, players, analysts and commentators, as well as analysis of specific gameplay moments in Korean esports competitions, I hope to suggest specific strategic continuities across these games and through history. This paper locates specific strategic concepts emerging from Korean Go play during the postcolonial period in the later “Korean Meta” of Starcraft and League of Legends. The present paper seeks to expand on play scholarship by thematizing strategy as a mode of play that is overtly situational, historical, and political. The move in recent videogame studies scholarship to incorporate broader histories and ecologies of play has been accompanied by an increased focus on activism, resistance, and politics (Boluk and Lemieux, 2017 Mitchell 2018). The magic circle of game world cannot be sealed completely, while collaborative experience gained in game playing could be appropriated under certain conditions.ĪBSTRACT. Indeed, players continuously devote all of the times and efforts to support social interaction, hoping their game community will be persistent but not intending to raise the meaning of it. Besides, they could achieve collaborative action due to the mutual benefits by sharing sources, skills and information. 10 participants were recruited in our interview, and their interpretations of game experiences suggest that players trust each other on the basis of telling reputation of others by symbols, discourses and behaviors in game world. This article explores how do players collaborate in MMOGs, and possible social meanings they obtained in game communities. The game mechanics of MMOGs are inclined to afford team collaboration and social interaction, which implies that online games are more than attractive visual effects.
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